Level Description
Strewn across the sky exists a once unified cluster of caves, now linked only by scattered rocks. Large machines work to burrow through the rock and exhume valuable minerals from the dangerous terrain. The high winds of the area are being harnessed to help move the rocks and power the excavation machines.
The Floating Caves have recently become a hostile place, forcing the miners to abandon the excavation effort. The plant life has become vicious, and the winds have grown so fierce it has torn much of the excavation equipment apart.
Map
3D Blocking
Map Sections
Full Map
Mechanics/Hazards
Air Current
Air currents are visually represented by moving wind “streamers”.
• Vertical
• When the player jumps into a vertical air current, they are ejected upwards.
• Jumping into the vertical air current will renew the player’s double jump.
• From the player’s height of entry, they will be lifted twice their jumping height until they leave the current. Re-entering the same current while mid-air, before touching the ground, will not set a new entry height (to prevent exploiting vertical movement.
• Horizontal
• The following objects caught in the horizontal air current will be pushed in the direction of the air flow.
• Player
• Boulders
• Can damage the player on impact.
• Enemies
Boulders
Boulders are platforms and hazards that are twice the size of the player and can be influenced by air currents.
• Hovering Boulders
• Hovering Boulders are held in place by a vertical air current.
• When a player stands on the boulder, it will begin to sink. The player can jump repeatedly to return the boulder to its maximum height.
• The boulder bobs slightly when the player is not standing on it.
• Thrown Platform Boulders
• Sometimes a boulder will fall into the opening of an air current’s shaft and become lodged. When this happens, it will remain there for a moment before being ejected at high speed.
• The player can ride these boulders when they eject.
• When the boulder collides with a wall it will crumble and the player will fall down safely to the surface below it.
Excavation Cargo Boxes
A series of cargo boxes hauling rocks moves along a track. The player can stand on the boxes as they move along the conveyor.
• Cargo Boxes
• The boxes move along the track.
• The boxes can fall off the track.
Level Pacing
Catergory | Section 1 | Section 2 | Section 3 |
Combat |
Light |
Medium |
Heavy |
Mood |
Mysterious |
Dangerous |
Unstable, Relentless |
Focus |
Exploration, Hazards |
Platforming |
Combat, Platforming |
Difficulty |
Simple |
Tricky |
Difficult |
Enemies |
S: 9 M: 3 R: 1 H: 0 |
S: 9 M: 11 R: 13 H: 1 |
S: 12 M: 14 R: 7 H: 3 |
Side Quests
Objective |
Quantity |
Description |
Weed Out Growth |
6 |
Destroy all the weeds in the level. |
Machine Cleaning |
5 |
There are a number of dirty machines around the level failing to operate. Attack the machine to break up the dirt. |
Collect Ukuleles |
7 |
Because who doesn’t like Ukuleles. |
Bonus Stages |
2 |
Warp points for bonus stages. |
Environment Entity/Asset List
Type |
Element |
Description |
Gameplay |
Boulders |
A rock twice the size of the player |
Air Current Stream: Column |
Visible moving air, restricted to a column |
|
Air Current Stream: Rectangle |
Visible moving air, rectangular volume |
|
Excavation Cargo Box |
A box hauling rocks that moves along a track. |
|
Damaged Excavation Boxes |
Damaged box model, indicates that the box will fall when the player stands on it. |
|
Spring Boards |
Launches the player to a new area. |
|
Bonus Stage Gate |
Gate that warps the player to a bonus stage. |
|
Environment |
Excavation Cargo Track |
The track for the excavation cargo boxes. Playable space is on the top of the box, so the track should connect to the side of the box. |
Damaged Excavation Track |
For when the track has been damaged. |
|
Collectibles |
Minerals |
Minerals for character leveling. |
Ukuleles |
Objective collectible. |
|
Accessory Box |
Box that contains a character accessory. |
|
Damageable |
Weeds |
Destroying the weed is part of the player’s objectives. |
Dirty Machines |
A broken down machine in need of maintenance. Hitting the machine will clean it and cause it to function again. Needed for objective. |
|
Crystal Growth |
Large naturally occurring crystals to block player path and view. |
|
Small Metal Boxes |
Small box, when destroyed it minerals or health. |
|
Treasure Chest |
Yields minerals. |
|
Enemies |
Swarmers |
Small plant enemy. |
Melee |
Player sized plant enemy, close combat. |
|
Ranged |
Player sized plant enemy, ranged attacks. |
|
Heavy |
Large plant enemy, heavy attacks. |
|
Audio |
Rolling Boulder Sound |
The sound when a boulder moved by air rolls along the floor. |
Air Current Sound |
The sound of the moving air currents. |
|
Boulder Ejection Sound |
The sound of the boulder ejecting from a lodged air shaft. |
|
FX |
Broken Boulder Debris |
The effect when a thrown boulder breaks. |