Level Design

Made with Unreal Engine 4, Maya

Level Design, Block Out, Modeling

High above the city towers a corporate office.  This level layout was designed with a real world skyscraper hierarchical design in mind.  The dominant floor plan is based on a rectangular foundational grid, a standard tube structure, with embedded curved flourishes adding a modern flair.  These curved shapes form balconies and additional square footage for offices.

Made with Unreal Engine 4, Maya

Level Design, Block Out, Modeling

High above the city towers a corporate office.  This level layout was designed with a real world skyscraper hierarchical design in mind.  The dominant floor plan is based on a rectangular foundational grid, a standard tube structure, with pointed side balconies adding curves and a modern flair.

Made with Unity, Pro-Builder, Maya

Level Design, Block Out, Modeling, Event Scripting, Encounter / Scenario Design, Prop Behavior Script, Cover Markup

A letter has arrived from the caretaker of a wealthy prospector.  Your estranged father, filled with guilt on his deathbed, has left all his worldly possessions to you and your mother: the ranch estate, and the secrets in the caves beneath.  However, the prospector’s hired gun and leader of the “Castigo” gang is already on his way.  Find the caretaker, and stop the gang from taking your birthright.

Made with Unity, Pro-Builder, Maya

Level Design, Block Out, Modeling, Event Scripting, Encounter / Scenario Design
Prop Behavior Script, Cover Markup

A letter has arrived from the caretaker of a wealthy prospector.  Your estranged father, filled with guilt on his deathbed, has left all his worldly possessions to you and your mother: the ranch estate, and the secrets in the caves beneath.  However, the prospector’s hired gun and leader of the “Castigo” gang is already on his way.  Find the caretaker, and stop the gang from taking your birthright.

Made with Luna Engine (Insomniac Proprietary)

Level Design, Block Out, Event Scripting, Encounter / Scenario Design

The SP map tells the prelude story of a survivor on a chimera ship.  This introductory level introduces the weapons, and enemies the player would find during the course of the game, before control is taken over the main character.

The MP map is set in an alien base, fixed between two buildings over central park in NYC.  The buildings provide sniper vantages for ranged combat.  The buildings provide a maze of rooms to fight through, and hidden entryways to flank unsuspecting players.

Made with Luna Engine (Insomniac Proprietary)

Level Design, Block Out, Event Scripting, Encounter / Scenario Design

The SP map tells the prelude story of a survivor on a chimera ship.  This introductory level introduces the weapons, and enemies the player would find during the course of the game, before control is taken over the main character.

The MP map is set in an alien base, fixed between two buildings over central park in NYC.  The buildings provide sniper vantages for ranged combat.  The buildings provide a maze of rooms to fight through, and hidden entryways to flank unsuspecting players.

Made with Unreal Engine 4, BSP

Level Design, Block Out, Modeling, Prop Behavior / Event Script, Scenario Design

On a remote volcanic island, the evil Mistress of Chaos hatches a diabolical plot to infect the world with her designer virus.  Thanks to a rebellious captive scientist, Agent Finn has found the facility, and can hopefully neutralize the virus before it spreads.  The level is stylized with a humorous flair in the vein of No One Lives Forever, the Incredibles, and campy 70’s spy movies.

Made with Unreal Engine 4, BSP

Level Design, Block Out, Modeling, Prop Behavior / Event Script, Scenario Design

On a remote volcanic island, the evil Mistress of Chaos hatches a diabolical plot to infect the world with her designer virus.  Thanks to a rebellious captive scientist, Agent Finn has found the facility, and can hopefully neutralize the virus before it spreads.  The level is stylized with a humorous flair in the vein of No One Lives Forever, the Incredibles, and campy 70’s spy movies.

Made with Unity, Pro-Builder, Maya

Level Design, Block Out, Modeling

A moody level about a sinister tower, and the mysterious entity that exists within.  The level was created with environmental narrative in mind.  Organic life defends the ancient shrines of the earth temple.  Lanky branches reach for the player as they move past.  Did the explorers who died here come as saviors, or villains?

Made with Unity, Pro-Builder, Maya

Level Design, Block Out, Modeling

A moody level about a sinister tower, and the mysterious entity that exists within.  The level was created with environmental narrative in mind.  Organic life defends the ancient shrines of the earth temple.  Lanky branches reach for the player as they move past.  Did the explorers who died here come as saviors, or villains?

Made with Unity, Pro-Builder, Maya

Level Design, Block Out, Modeling, Scenario Design

This level tells the story of an abandoned fort, used for mining and gold panning during the gold rush era.  A deadly jail break leaves the town in ruins, and its residents mysteriously vanished.  The level was initially based off a set of concept art images.  I wanted to make a level that was faithful to the scope of the original art, and give it a city planning hierarchy that was interesting to explore.

Made with Unity, Pro-Builder, Maya

Level Design, Block Out, Modeling, Scenario Design

This level tells the story of an abandoned fort, used for mining and gold panning during the gold rush era.  A deadly jail break leaves the town in ruins, and its residents mysteriously vanished.  The level was initially based off a set of concept art images.  I wanted to make a level that was faithful to the scope of the original art, and give it a city planning hierarchy that was interesting to explore.

Made with Unity, Pro-Builder

Level Design, Block Out, Encounter Design, Cover Markup

I’ve marked up two combat arenas with cover shooter volumes.  Block-out #1 is stylized in a modern building layout.  Block-out #2 is an industrial warehouse setting, with high ceilings and supervisory vantages over the killzone.

Made with Unity, Pro-Builder

Level Design, Block Out, Encounter Design, Cover Markup

I’ve marked up two combat arenas with cover shooter volumes.  Block-out #1 is stylized in a modern building layout.  Block-out #2 is an industrial warehouse setting, with high ceilings and supervisory vantages over the killzone.