The arena consists of two intersecting main rooms, forming a contested killzone between them. A gaudy corporate art sculpture in the middle helps to orient the player in the space. The main combat front moves from corner to corner through the center of the room, and cover is oriented to support movement in that dominant direction. The main flanking paths run the edges of the room, allowing the player or enemies to reach the flank rooms, and loop around the space. Cover oriented to the flanking paths help to make calculated decisions while advancing.