Made with Unity, Sketch

Prototype Creation, UX / UI, Scripting, Focus Testing

I worked as a UX Designer for an AR Industrial studio, DAQRI, where I created a number of rapid prototypes.  The Smart Glasses were hands free, using a fixed reticle for interactions.  My challenge was to redesign common tools to use this input system, as well as be comfortable to use, behave with the user’s expectations of similar programs, and utilize the unique strengths of the platform.

Made with Unity, Sketch

Prototype Creation, UX / UI, Scripting, Focus Testing

I worked as a UX Designer for an AR Industrial studio, DAQRI, where I created a number of rapid prototypes.  The Smart Glasses were hands free, using a fixed reticle for interactions.  My challenge was to redesign common tools to use this input system, as well as be comfortable to use, behave with the user’s expectations of similar programs, and utilize the unique strengths of the platform.

Made with Unity

Code, Tool Design

When using room scale VR, the misalignment of the virtual and physical spaces can get in the way of the game experience.  I made a simple tool that developers could use that will allow the player to quickly reposition their virtual space to better align with the physical space.

Made with Unity

Code, Tool Design

When using room scale VR, the misalignment of the virtual and physical spaces can get in the way of the game experience.  I made a simple tool that developers could use that will allow the player to quickly reposition their virtual space to better align with the physical space.